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[VFX Graph] 7x7 Flipbook particles flash and don't animate correctly in ...
Notes: This happens on 2020.1.0a1 as well as on the latest version of SRP 7.1.1. This bug has existed since version 4.10.0 in 2018.4... Read more
Sprites are invisible in the Layer Mask when their Mask Interaction is s...
Steps to reproduce:1. Open user's attached project "cinemachine_test.zip"2. Open "MilkMeter" prefab3. In the Hierarchy window select... Read more
[iOS][ARKit XR plugin]Using Universal as Architecture type to build ARKi...
To reproduce:1. Open attached project "arfoundation-samples.zip"2. Open "SampleUXScene.unity" scene3. Change to iOS platform4. Make ... Read more
HDRP project build executable displays solid colour instead of scene (us...
When building the HDRP template project in 2019.3.0a12, the resulting build is a flickering grey screen instead of the game scene vi... Read more
Bug Reporter fails to Submit a Report when trying to attach a Large project
Reproduction steps:1. Open the attached project(Check the notes below)2. Open the bug reporter window3. Try to submit the bug report... Read more
Pasting a node from a group always creates a node as a child of the group
How to reproduce:1. Open attached project "BugReports8.zip" and scene "SampleScene"2. In Project Window, open up "New Shader Graph"3... Read more
Saving an unchanged scene changes the prefab instance modifications list...
Reproduction steps:1. Open "1177709" project and "World_01" Scene Collection2. Save Scene Expected Result: Saving an unchanged scene... Read more
[Visual Effect Graph] ArgumentOutOfRangeException error is thrown on rig...
ArgumentOutOfRangeException error is thrown on right clicking any block property in graph window Steps to repro:1. Create a new proj... Read more
[ShaderGraph] Shift dragging shuffles the position of nodes when Nodes a...
How to reproduce:1. Create a new project2. Import and open the attached ShaderGraph file name SGraph_11777013. Draw a selection rect... Read more
Rigidbody Collision Detection mode cannot be updated after setting the i...
How to reproduce:1. Open user's attached project ("RigidBodyCollisionDetectionChange.zip") using the EnvIronman VM (more information... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS