Search Issue Tracker
Duplicate
Votes
0
Found in
2019.2.0b1
2019.2.1f1
2019.3.0a1
Issue ID
1177724
Regression
Yes
Sprites are invisible in the Layer Mask when their Mask Interaction is set to Visible Inside Mask
Steps to reproduce:
1. Open user's attached project "cinemachine_test.zip"
2. Open "MilkMeter" prefab
3. In the Hierarchy window select "UdderLeft"
4. In the Inspector window Under The Slider Component change the value from 0 to nearly 15
5. Notice that nothing is happening with the Prefab
Expected results: A Sprite in a Layer Mask should be visible
Actual results: A sprite in the Layer Mask is not visible
Reproducible with: 2019.2.0b1, 2019.2.2f1, 2019.3.0a12
Not reproducible with: 2019.1.14f1, 2019.2.0a14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
This is a duplicate of issue #1163474