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[HDRP] QOL improvement for Display Stats debug mode
As discussed with Anis, its sometimes hard to see if frame times are improved or not because the number changes very rapidly in cert... Read more
[HDRP] [XRSDK] Most of the shaders are rendered to one eye when Single P...
How to reproduce: 1. Open attached project ("1211332-R.zip") 2. Open Repro scene 3. Set XR Render Mode to Single Pass Instanced 4. E... Read more
[HDRP] Selecting a realtime reflection probe will cause a null ref error
Reproduced in the HDRP template scene. Read more
[HDRP][Metal] Crash on GfxDeviceMetalBase::CommonDrawSetup when selectin...
How to reproduce: 1. Open the "ShaderCrash.zip" project 2. Select ~build/assets_other/ShaderHack/DUMMY - CopyDepth asset 3. If Unity... Read more
RT SSR reflects part of the object that is lit on the other side of the ...
Found in 2020.1.0a23 w HDRP 8.0.0 Repro steps : - Open test projects - Open scene "cubethrough" - Move the cube through the double... Read more
[HDRP] DRS settings: max screen % not clamped by min screen % value
Version tested: SRP master Steps to reproduce: 1) Create or open any HDRP project 2) Go to HDRP asset, Dynamic Resolution section ... Read more
[HDRP] Exception thrown when Undo and Redo operation is performed with t...
When Undo and Redo operation is performed with the duplicated empty environment under "Environment Library" causes the editor to thr... Read more
[HDRP] Non descriptive errors and unexpected rendering when unsupported ...
Reproduction: 1) In any HDRP project add a Spot light 2) Assign attached image as a cookie 3) Switch light type to Point Result: T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled