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[GPU PLM] Indirect lighting does not work with cutout materials
How to reproduce:1. Open the attached "GPULightmapperCutout.zip" project2. Open the "GItesting" scene3. In the Lighting window, sele... Read more
[TextMeshPro] Characters are missing when generating font atlas from a s...
To reproduce:1) Download the files attached2) Install Bebas Neue Font3) Create a new project and add the files to the project4) Go t... Read more
[Improved Prefabs] Unable to drag and drop prefab of sprite prefab in Ti...
Unable to drag and drop prefab of sprite in Tile Palette 1. Create a new Project2. Install Window > Package Manager > 2D Tilem... Read more
Text becomes invisible in TMP Input Field when writing many symbols out ...
How to reproduce:1. Open attached project ("case_1179306-TMP.zip")2. Press Play and type twice as many symbols as an Input Field can... Read more
[WebCamTexture][Android]The image is captured with vertical line artifac...
How to reproduce:1. Open the attached project2. Build and run a project on Android3. Click on '02_GetPixels_Test' button to switch t... Read more
Scene/Game View UI is jittery/scales randomly when cycling through GameO...
How to reproduce:1. Open attached project "case_1178462-PrefabMode_694618.zip" and scene "Sample_2"2. In Hierarchy window, expand "C... Read more
Vector3 does not implement IFormattable interface
How to reproduce:1. Open the attached 'project-1179279.zip' project2. Enter Play mode and observe the Console window Expected result... Read more
[Android] AndroidJavaClass.GetStatic returns null when being built to An...
To reproduce:1. Open attached project2. Build and run to android device3. Check Logcat Actual result: In logcat can see this line: T... Read more
Console window is spammed with warning messages when UI Slider's Min Val...
How to reproduce:1. Open the attached 'BugReport.zip' project using the EnvIronman VM (more information in Edit)2. Load the 'SampleS... Read more
[SpriteShape] Error when SpriteShapeProfile is selected
[SpriteShape] Error when SpriteShapeProfile is selected Null Reference Exception occurs when SpriteShapeProfile_"Hair" sprite is sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS