Search Issue Tracker
Fixed
Votes
0
Found in
2018.4.0f1
2019.2.0a1
2019.2.1f1
2019.3.0a1
Issue ID
1179328
Regression
No
[GPU PLM] Indirect lighting does not work with cutout materials
How to reproduce:
1. Open the attached "GPULightmapperCutout.zip" project
2. Open the "GItesting" scene
3. In the Lighting window, select "Generate Lighting"
4. Inspect the Plane in the Scene view
Expected results: There is blue indirect light near the blue cube
Actual results: The is no blue indirect light near the blue cube
Reproducible with: 2019.2.3f1, 2019.3.0a2
Not reproducible with: 2019.3.0a3, 2019.3.0b1, 2020.1.0a1
Couldn't test in the 2017.4 stream because the GPU Progressive Lightmapper was not yet introduced
Notes: Not reproducible with CPU Progressive Lightmapper
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Add comment