Search Issue Tracker
[Android Logcat] Stacktrace Utility window fails to load when build targ...
If you have the Stacktrace Utility window open and switch the build target to something other than Android, the window will fail to ... Read more
[Android] WebCamDevice.kind does not return correct names of cameras whe...
To reproduce:1. Build and Run attached project on Android with at least 2 cameras on the back2. Switch camera by clicking button "Sw... Read more
[Android Logcat] Open terminal button is missing a tooltip
When hovering over the "Open terminal" button in the Android Logcat window, no tooltip will be displayed. 1. Open Unity2. Open the a... Read more
GameObject with tessellation shader is incorrectly greyed out after sear...
Steps:1. Open QA attached project in comment (20190904_tess.zip)2. Open repro dcene3. On hierarchy, Search for "cube" Actual: The ob... Read more
[Android Logcat] The editor locks up while connecting to a device via IP...
If you attempt to connect to a device via IP Address in the Android Logcat window then the entire editor will freeze during the proc... Read more
[Shuriken] Text overlaps with the dropdown icon in the Particle Effect w...
[Shuriken] Text overlaps with the dropdown icon in the Particle Effect window when Simulate layers is set to Ignore Raycast Text ove... Read more
[UWP] Entering full screen mode stretches the Players screen
Steps to reproduce:1. Download 1180242_repro.zip2. Build project for UWP3. Open generated Visual Solution and build player4. Press '... Read more
[IMGUI] "Probability" text is clipping under "Emission" property of Part...
"Probability " text under Bursts from Emission property is clipping of Particle Effect window, Refer attached screenshot. Steps to r... Read more
[GPU PLM] Black light probes after baking the scene with baked emissive,...
Steps to repro:1. Open the attached project and 'CornellBox' scene;2. Let the scene auto-bake;3. Observe the Scene view when the bak... Read more
[UI Element Debugger] Unity Stylesheet apply button text is clipped in t...
Unity Stylesheet (DefaultCommonDark_verdana) apply button text is clipped in the root Visual Element section Steps to repro:1. Creat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS