Search Issue Tracker
Fixed in 1.0.3
Votes
0
Found in [Package]
1.0.0
Issue ID
1180263
Regression
No
[Android Logcat] Stacktrace Utility window fails to load when build target is not set to Android
If you have the Stacktrace Utility window open and switch the build target to something other than Android, the window will fail to load. Ideally it should display a message like the main Logcat window ("You need to switch the build target to Android") when this occurs.
1. Open Unity
2. Open the attached Project
3. Switch the Build Target to Android
4. Open the android logcat window
5. Open the Stacktrace Utility window
6. Switch the build target to Standalone
Expected Result:
The Stacktrace Utility window displays an appropriate error message stating that it cannot be used without setting the build target to Android.
Actual Result:
The window fails to load.
Tested on Windows.
Occurs on package version 1.0.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Building "ManagedStripping" fails when a script uses a custom package
- [Quest] Visual artifacts are present when rendering Spot lights with Forward+ Rendering Path in XR
- [ColorCheckerTool] DropDown menu appears in the wrong location
- [ColorCheckerTool] Documentation icon leads to a broken documentation page
- [RayTracing] Impossible to identify individual instances added using RTAS.AddInstances in a compute shader when using ray queries.
Add comment