Search Issue Tracker
Fixed in 1.0.3
Votes
0
Found in [Package]
1.0.0
Issue ID
1180253
Regression
No
[Android Logcat] The editor locks up while connecting to a device via IP address
If you attempt to connect to a device via IP Address in the Android Logcat window then the entire editor will freeze during the process.
More of an issue when dealing with slow networks or if there is a connection error (you end up having to sit on the frozen editor and wait for the timeout), but the fact that the editor gives no feedback to what is going on is also a problem.
1. Open Unity
2. Open the attached project
3. Switch the build target to Android
4. Open the Android Logcat window via Window > Analysis > Android Logcat
5. Open the device dropdown and select Enter IP
6. Enter any IP (192.168.1.1 is the best to use to see the issue at its worst)
Expected Result:
The editor gives feedback on the connection process and the editor remains usable while the connection process is carried out.
Actual Result:
The editor gives no feedback and locks up until the connection process has completed.
Tested on Windows.
Occurs on package version 1.0.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Unable to use a named GUIStyle without a current skin" error appears in the Console when entering the Play Mode in a project with specific layout
- [D3D12][XR] SRP Foveation foveated rendering on Windows platform not working when Graphics API is set to D3D12
- The Game view renders extremely saturated or almost black when FSR 1.0, HDR and DX12 are enabled
- Build error on Android when using Patch And Run paired with Play Asset Delivery
- "Browse" button for Xcode in the "Build Profiles" window is too big
Add comment