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CullingGroup.QueryIndices only returns results for one camera
Steps to reproduce:1. Download attached project2. Open "TestCullingGroup" scene3. Enter play mode4. Check UI in Left corner Results:... Read more
[Universal RP][Android][GLES3] The scene is rendered too bright with GLE...
How to reproduce:1. Create a new ‘Universal RP Template’ project2. Set Graphics API to GLES3 and color space to Linear3. Observe the... Read more
[macOS] '$(Line)' External Script Editor Argument is passed as a filenam...
How to reproduce:1. Install MacVim2. Create a new Unity project3. Set MacVim as the External Script Editor4. Set the Args to "$(File... Read more
Memory Profiler snapshots don't open in preview-7 if taken in preview-6
Steps to Reproduce1. Take a Memory snapshot with the Memory Profiler package version 0.1.0-preview.6or take the attached snapshot fi... Read more
Mesh.AddBlendShapeFrame API produces broken blendshapes on Mesh assets a...
How to reproduce:1. Open attached Unity project2. Select CubeBlend in the Hierarchy window3. In the Inspector window, click "Link SM... Read more
'Open Scene Additive' option is enabled in context menu when right-click...
How to reproduce:1. Create and open a new project2. In the Project window expand the 'Packages' folder3. Right-click on one of the p... Read more
Unrelated asset from Asset Store is shown when searching in the Project ...
Repro steps:1. Open user attached project2. In the Project window, click on the search bar and type "Anti-Cheat Toolkit"3. Set Searc... Read more
JobComponentSystem is stripped when the project is built with IL2CPP
How to reproduce:1. Open the attached project "1181838.zip"2. Enable Autoconnect profiler in the project's build settings3. Build th... Read more
Vertical ScrollView becomes horizontal when added as a child to Horizont...
How to reproduce:1. Open attached Unity project2. Open Window/BUG REPORT === Expected result: There should be two scrollbars - verti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor