Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.2
2019.2.0f1
Issue ID
1181838
Regression
No
JobComponentSystem is stripped when the project is built with IL2CPP
How to reproduce:
1. Open the attached project "1181838.zip"
2. Enable Autoconnect profiler in the project's build settings
3. Build the project
4. Select any frame
Expected result: Calculations are done in the main thread and worker threads and take up hundreds of milliseconds to finish
Actual result: Almost nothing is done in the main thread and no worker threads are being used
Reproducible with: Unity 2019.2.17f1 (Entities 0.1.1)
Notes:
Reproducible on Windows and MacOS IL2CPP builds
The issue is not reproducible on Unity 2018.4.15f1 and below, as the latest available Entities package version is 0.0.12-preview.24 which misses required functionality.
The issue does not reproduce on Unity 2019.3.0a9 and below because UnityLinker cannot be found.
On Unity 2019.3.0a10 (Entities 0.1.1) and above JobComponentSystem works as expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU error When over 2GB memory consumption
- WebGL error When over 2GB memory consumption
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
Add comment