Search Issue Tracker
Use GUID option does not disables for AssetDefinitionReference asset at ...
Steps to reproduce:1. Create a new project2. Create a new Asset Definition Reference asset (Create -> Asset Definition Reference)... Read more
Custom grass prefab is colored red when painted on a Terrain and added a...
How to reproduce:1. Open the attached 'project-1182330.zip' project2. In the Hierarchy window select 'Terrain'3. In the Inspector wi... Read more
Importing large .dae files takes more time than expected
How to reproduce:1. Open the attached project ("ForumTest.zip")2. Reimport "Assets/Sketchup" folder (or import it in a different pro... Read more
Input.GetTouch() is not detected on non-Primary Displays
Touch class, returned by Input.GetTouch() doesn't return touches performed on non-primary display (Windows > Settings > System... Read more
Search reset button is active in Test Runner Window when there is nothin...
How to reproduce:1. Open user's attached project (New Unity Project.zip)2. Open Test Runner window via Menu toolbar > Window >... Read more
[HDRP] Banding issues in a simple scene
Reproduction steps: 1) Download and open project2) Notice banding like in banding.png Further investigation:In HDRP debug Diffuse Li... Read more
Custom MenuItem only updates the Editor after restart
When creating custom menus priority attribute does not update correctly until the project is restarted. Reimport or a refresh of the... Read more
[Mac][Packman] Package list disappears on clicking on Packages when filt...
Package list disappears on changing package view filter from 'All Packages' to 'In project' or vice-a-versa when packman window is n... Read more
Playmode tint Alpha channel doesn't affect some of the Package managers ...
Steps to reproduce:1. Create a new project2. Open Preferences window and lower Playmode tint Alpha channel3. Open Package Manager4. ... Read more
Empty Space between Menu Toolbar and Game View when in Play Mode with Ma...
How to reproduce:1. Open user's attached project (RPG(practice).zip)2. Open the "SandBox" Scene3. In Game View turn-on "Maximize On ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor