Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4.0f1
2019.2.0a1
2019.2.0f1
2019.3.0a1
2020.1.0a1
Issue ID
1182330
Regression
No
Custom grass prefab is colored red when painted on a Terrain and added as 'Detail Mesh'
How to reproduce:
1. Open the attached 'project-1182330.zip' project
2. In the Hierarchy window select 'Terrain'
3. In the Inspector window select 'Paint Details'
4. In the 'Details' section select 'DeadGrass_2'
5. In the Scene window paint the grass on the terrain
Expected result: grass is colored green (same color as the prefab) in the terrain
Actual result: grass is colored red in the terrain
Reproducible with: 2018.4.7f1, 2019.2.5f1, 2019.3.0b3, 2020.1.0a4
Could not test with: 2017.4.32f1 (grass prefab breaks)
Notes:
1) Reproduced with the provided prefab only
2) The grass was added as 'Detail Mesh' in the 'Paint Details' sections of terrain
-
Homeship
Mar 09, 2021 19:34
I'm asking to reopen issue. Terrain details are red even detail's mesh was creted by Unity default tree editor!
So I cannot "paint vertices white" - because mesh was generated by tree editor.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
- Particle System Curve presets can't be scrolled and some of them can't be selected if window is too narrow to fit them all
Resolution Note:
Vertex colors in mesh are being blended with healthy/dry color. Paint vertices white in mesh to address this issue.