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VisualElement object isn't getting updated when its scale is being chang...
To reproduce:1. Open attached project ("case_1185353.zip")2. From menu bar open "TestWindow" > "Window"3. In the newly opened win... Read more
TileMap renderer does not consider the z value, therefore, sometimes doe...
How to reproduce:1. Open attached project "Tilemap.zip" and scene "test1"2. Enter Play mode3. In Game view, press on "Generate Map" ... Read more
[URP]SpeedTree Shaders makes shadows become fully black when switching t...
Steps to reproduce:1. Open user's attached project "WaterShaderExample.zip"2. Open "WaterTest" scene3. Notice that the trees have da... Read more
Text elements placed over Image creates additional batch for Font Texture
How to reproduce:1. Open the "Text batch.zip" project2. Open the "SampleScene" scene3. Window > Analysis > Frame Debugger >... Read more
.obj and dependency .mlt files lost all Materials and Textures when impo...
To reproduce: 1. Download the project from a Link and open in Unity2. Open "SampleScene" scene3. From Resources > bugatti drag an... Read more
The NavMeshAgent can not arrive at the Destination if there is the Nav M...
To reproduce: 1. Download attached "New Unity Project.zip" project and open in Unity2. Open "SampleScene" scene3. Enter to Play mode... Read more
Color discrepancy between source VideoClip and VideoPlayer output
How to reproduce:1. Open attached project "VideoTestProject.zip" and scene ""2. Enter Play mode3. Compare Game view video with the o... Read more
[Mesh] Crash when using half4 in custom vertex struct with Mesh.SetVerte...
Steps to repro:1. Download attached project2. open scene "SampleScene" and enter playmode3. observe crash4. in Vertex.cs, change "Ve... Read more
[Playables] PlayableGraph.Evaluate() has no effect if called in Start()
How to reproduce:1. Open the attached "PlayableEvaluateStart.zip" project2. Open scene "SampleScene"3. Enter Play mode4. In the cons... Read more
[IL2CPP] Player crashes with TextMeshPro and HDRP packages on x64 and De...
Steps to reproduce:1. Download 1185286_repro.zip and open "Main" scene2. Build a Standalone player (x64, Build Configuration Debug) ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS