Search Issue Tracker
Assets in packages are not correctly loaded if the project path contains...
When a project path contains non-ASCII characters, virtualized asset paths are incorrectly computed and this seems to trip the Asset... Read more
Caching.IsVersionCached() returns false when loading bundle from cache
To reproduce:1. Open attached project2. Press Play in the editor3. Check console Actual result: The errors appear when loading bundl... Read more
Shadows are not projected correctly when using Shadow Attenuation from S...
How to reproduce:1. Download the tester-attached package(ShadowProjection.unitypackage)2. Create a new Universal Render Pipeline pro... Read more
[IMGUI] Sprite Icons are not visible in Asset Selector Window
[Linux][IMGUI] Sprite Icons are not visible in Asset Selector Window Sprite Icons are not visible in Asset Selector Window Steps to ... Read more
Screen mode does not change when changing Screen.fullScreen value on Mac
How to reproduce:1. Download and open the user-submitted project2. Build and run the project3. Click "f" Expected result: Screen mod... Read more
[Terrain] Paint holes on Terrain is not mirrored when a new terrain is c...
Paint holes on Terrain is not mirrored when a new terrain is created. Refer the attached video Steps to reproduce:1) Create a new pr... Read more
Reading shadow attenuation from Shadows.hlsl does not work in a Custom S...
How to reproduce:1. Download the tester-attached package(Shadow Attenuation.unitypackage)2. Create a new Universal Render Pipeline p... Read more
[Android] 64 bit Build with Physics.Processing runs at a very low FPS
Steps to reproduce:1. Open user's attached project "PerformanceDrop.zip"2. Build it on Huawei Huawei mate 20 pro3. Run it and tap on... Read more
Custom Timeline Tracks with class name different than the file name load...
How to reproduce:1. Open attached project2. Open "Assets/Player/Player" Scene, check CopiedDirector Timeline3. Enter the Play Mode R... Read more
[Linux] [IMGUI] Asset Selector window closes instead of hiding objects o...
Asset Selector window closes instead of hiding objects on clicking on Hidden icon in Linux Steps to reproduce:1. Create a new Projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS