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UnityEvent<T> variable isn't shown in the inspector when trying to seria...
Steps to reproduce:1. Open the attached project ("1188510.zip")2. Open the "SampleScene"3. Select "TestEventSerialization" GameObjec... Read more
BuiltinAssemblies.stamp in Library folder is not being regenerated
How to reproduce:0. Download and extract "ScriptableBuildPipelineBug.zip"1. Ensure `SampleProject\Library\ScriptAssemblies\BuiltinAs... Read more
Editor crashes on BaseRenderer::FlattenCustomProps when adding materials...
To reproduce:1. Open the user's attached "PropertyBlockMeshRendTest.zip" project2. Load the "test" scene3. Select the "Sphere" GameO... Read more
[iOS] [Metal] Freeze because of IOAF code 4 error
How to reproduce:1. Build the attached project for iOS2. Build the app via Xcode3. Launch the app on a device Actual result: The Pla... Read more
[Linux] Fatal signal on FindAssetsWithImporterTypeV2 when exiting the Ed...
How to reproduce:1. Create a new project2. Quit the Editor Expected results: Editor quits successfullyActual results: Editor quits, ... Read more
Canvas Renderer component is hidden when the "TextMeshPro - Text" GameOb...
How to reproduce:1. Create a new project and add the TextMeshPro package2. Create a "TextMeshPro - Text" GameObject via Create > ... Read more
Lists of generics are not displayed in the Inspector window when tagging...
How to reproduce:1. Open the "SampleScene" in the user attached project2. Open the Inspector window of the "Test" GameObject Expecte... Read more
Setting Transform.position of a child GameObject to its own Transform.po...
How to reproduce:1. Open user-submitted project (ObjectDrifting.zip)2. Open the 'ObjectDrift' scene3. Enter Play Mode4. Select the P... Read more
[WebGL] Player build fails with an empty scene when project contains AR ...
How to reproduce:1. Create a new project2. Import AR foundation package from package manager3. Switch platform to WebGL4. Build an e... Read more
[HDRP] New scene prefab looks overexposed
Version tested: 2020.1.0a7 + 8.0.0 (Master), 2020.1.0a7 + 7.1.2 (Package Manager) Steps to reproduce: 1) Create an empty project2) A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS