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Texture Inspector Preview has horizontal and vertical scrolling mixed up
Reproduction steps:1. Open the attached project "1188594_texture_scroll_bars"2. In the Project window, select "tall texture" from th... Read more
[Linux] Build button doesn't work when targeting iOS
To reproduce:0) Make sure you have iOS support installed1) Create a new project2) Switch platform to iOS3) Click "Build" Result: Not... Read more
CSharpNamespaceParser exception on a specific source file
How to reproduce:1. Download and extract the attached Conjugators.zip2. Create a new project3. Dake Conjugators.cs from the location... Read more
[Linux] Adding terrain tools package makes an endless loop of importing
To reproduce:1) Create a new project2) Select "Window -> Package Manager" in the top bar3) Reveal preview packages4) Install Terr... Read more
Auto generate lighting makes terrain settings collapse into garbled disp...
First repro in 2020.1.0a3 (a37e4d4d532f)does not repro in 2020.1.0a2 (d3fe9dc000c3) Repro steps:1. Create a new 3D project. Do not d... Read more
[Mobile] Application crash at libc.ifree when typing more that 60 symbol...
To reproduce:1. Open attached project2. Build and run to mobile device3. In the Input field type more than 60 symbols Actual result:... Read more
2019.3 and 2020.1: Triangle fold out UI element clicking is broken in mu...
The problem was first reported here:https://fogbugz.unity3d.com/f/cases/1171325/However, instead of fixing the UI element, the speci... Read more
UIElements Debugger throws NullReferenceException after removing backgro...
How to reproduce:1. Create a new project2. Open UIElements Debugger window (Window->Analysis->UI Elements Debugger)3. In UIEle... Read more
Connection fails when creating a link using Collab on CentOS
Using Collab on CentOS 7 fails when retrieving a link. Repro:1) Using CentOS 7, open Unity and create a project.2) Click the "Collab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS