Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X
Votes
0
Found in
2019.2
2019.3
2019.3.0b5
2019.4
2020.1
Issue ID
1188554
Regression
No
[Mobile] Application crash at libc.ifree when typing more that 60 symbols in TMPro Inputfield
To reproduce:
1. Open attached project
2. Build and run to mobile device
3. In the Input field type more than 60 symbols
Actual result: application crashes
Expected result: Application should not crash
Reproduced with: 2019.2.12f1; 2019.3.0b10; 2020.1.0a12
Could not test with: 2017.4 and 2018.4 due to errors.
Tested and reproduced with:
Reproducible with iPhone 8 (iOS 12.1.2)
VLNQA00290, Samsung Galaxy S10 5G (SM-G977U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00277, Asus ROG Phone (ASUS_Z01QD), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00098, Lge LG G4 (LG-H815), Android 6.0, CPU: Snapdragon 808 MSM8992, GPU: Adreno (TM) 418
Notes:
The issue occurs with both Mono and IL2CPP
Logcat attached
Can not test with TMPro Inputfield on UWP and Switch
No repro with input field collider on UWP
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment