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0
votes
Won't Fix

[Scene Vis] Prefab of Hidden GameObject does not save its hidden state w...

IMGUI

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Sep 20, 2019

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Version/s: 2020.1.0a5

Prefab of Hidden GameObject does not save its hidden state when it is being dragged and drop in Hierarchy Steps to Reproduce: 1. Cre... Read more

0
votes
Fixed

[IMGUI] Blue highlight is missing on creating Visual Effect game object

Package: Visual Effect Graph

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Sep 20, 2019

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Version/s: 7.1.1

Blue highlight is missing on creating Visual Effect game object. Steps to repro:1. Create a new project.2. Window > Package Manag... Read more

0
votes
Fixed

[2018.4][UWP] Exception is thrown 'Unable to find method PostprocessStac...

Universal Windows Platform

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Sep 20, 2019

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Version/s: 2018.4.10f1

Steps to reproduce:1. Create a new project2. Switch platform to UWP3. Build and open Visual Studio solution4. Build project Results:... Read more

0
votes
Fixed

[Vulkan] ComputeBuffer data is corrupted when ComputeBuffer.SetData is c...

Vulkan

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Sep 20, 2019

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Version/s: 2018.4, 2019.3.0b3, 2020.1

How to reproduce:1. Open the attached project "1185630.zip"2. Open the Test Scene3. Enter Play mode4. Press Add data button multiple... Read more

0
votes
Fixed

[Addressables] Paths for Assets marked as 'Addressable' do not update in...

Package: Addressables

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Sep 20, 2019

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Version/s: 1.1.9, 1.2.4

How to reproduce:1. Open user-submitted project (AddressablesPathUpdate)2. Open the Scenes folder and mark 'SampleScene' as 'Address... Read more

0
votes
Fixed

Sub Emitter particle's width is twice its height when Separate Axes in t...

Visual Effects - Legacy

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Sep 20, 2019

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Version/s: 2018.4.0f1, 2018.4.9f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached project "Any3D.zip"2. Load "SampleScene" scene3. Observe the particles in Game view Expected r... Read more

1
votes
Fixed

[URP][Tilemap][2D Lights] Tiles with no normal maps and "Sprite Lit Defa...

2D

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Sep 20, 2019

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Version/s: 2019.3.0a1, 2019.3.0b3, 2020.1.0a1

How to reproduce:1. Open attached project "TileMap_NormalMap_Bug.zip" and scene "SampleScene"2. Observe top white tiles having woodp... Read more

0
votes
Fixed

Animation does not play correctly when Optimized Game Object functionali...

Animation

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Sep 20, 2019

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Version/s: 2018.4.0f1, 2018.4.7f1

How to reproduce:1. Open attached project2. Open SampleScene3. Enter the Play Mode4. Check the face animation5. Delete the GameObjec... Read more

0
votes
Fixed

NullReferenceException is thrown when setting SerializedProperty.managed...

Scripting

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Sep 19, 2019

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Version/s: 2019.3.0b2, 2019.3.0b3, 2020.1.0a1

How to reproduce:1. Open the "TestCase" in the user attached project2. In the "Test" GameObject Inspector Window, click on "Set refe... Read more

0
votes
Fixed

[macOS] Screen.currentResolution method returns incorrect screen resolution

MacOS

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Sep 19, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.1.0a5

How to reproduce:1. Open user's attached 'screenresolution.zip' project2. Maximize Editor window3. Screen -> Log current Resoluti... Read more

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