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"IndexOutOfRangeException" is thrown when pressing both controls which a...
How to reproduce:1. Open the attached project ("case_1190096-Project.zip")2. Open the SampleScene in the Scenes folder3. Enter the P... Read more
PostProcessEvent.BeforeTransparent does not work on LWRP for custom post...
Steps to reproduce:1. Open User-supplied project2. Open and run Scene "SampleScene"3. Open and Enable the Frame Debugger. Expected: ... Read more
Custom Render Queue is not updated when switching material shader to a H...
Repro steps:1. Open user attached project "RenderQueue" and scene "SampleScene"2. In the Hierarchy, select "Sphere" game object3. In... Read more
Enum values can't be changed in the Inspector when saving them in a Scri...
How to reproduce:1. Open the user attached project2. Create a Scriptable Object asset via Assets -> Create -> Enum Test3. Open... Read more
Drop-down menu under Alembic Exporter component doesn't open when arrow ...
Repro steps:1. Open the attached project in "test-1190042.zip"2. Go to Assets > Scenes > SampleScene3. Click on the Directiona... Read more
[Scriptable BuildPipeline] Preview Animation Clips are included in Asset...
Reproduction steps:1. Open "Project.zip" project2. "Window" -> "AssetBundle Browser"3. Build Asset Bundles4. Inspect the Asset Bu... Read more
VideoPlayer skips first frames when transcode is disabled on Windows
How to reproduce:1. Open the attached project ("1190020.zip") using the EnvIronman VM (more information in Edit).2. Enter Play mode3... Read more
[iOS] Unity Player does not respect the "Mute Other Audio Sources" toggl...
How to reproduce:1. Download attached project “AudioTest_20183f2.zip" and open in Unity2. Open “SampleScene” scene3. Make sure that ... Read more
OnTriggerEnter, OnTriggerStay, OnTriggerExit do not work when both Colli...
Reproduction Steps:1. Open project in "1189965Repro.zip"2. Notice how (Cube and Sphere) & (Cylinder and sphere) collide with eac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS