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[HDRP] Model icons are black or show models with no lighting on them whe...
How to reproduce:1. Create a new HDRP template project2. Go to Assets/ExampleAssets/Models folder in the Project Window3. Reimport a... Read more
[LWRP] [iOS] Shadows are broken when BlendWeights are set to FourBones
How to reproduce:1. Build the attached project for iOS2. Build & Run the app to device via Xcode3. Press "SkinningBonesToogle" b... Read more
Scene view superimposes onto camera view when using Ray Traced Global Il...
Steps to reproduce:1. Create new HDRP project and enable DXR (or download 1191499_repro.zip)2. Add Global Illumination Volume3. Ente... Read more
Windows build path BundleName does not handle large file paths
Steps to reproduce:1. Open User-supplied project2. Go to Addressables -> Build - > Build Default Script Expected: the build fi... Read more
[UWP] UI isn't responsive on the right side of the app after setting app...
Steps to reproduce:1. Download 1191482_repro.zip and open "SampleScene" scene2. Make sure your display resolution is lower than 4K3.... Read more
[Build Callbacks] Build is not failing when BuildFailedException is thro...
How to reproduce:1. Open the user attached "FailBuild" project2. Build a project for any platform Expected results: Build is failed ... Read more
Text meshes and Canvas elements are not rendered in prefab's preview image
How to reproduce:1. Open the attached 'Text Mesh Rendering in Preview Bug Reproduction.zip' project2. In the Project window observe ... Read more
[Asset Pipeline V2] AssetDatabase.GetAssetPathsFromAssetBundle does not ...
How to reproduce:1. Open user-submitted project (BundleMismatchADBV2)2. See that all 3 fbx models are tagged as part of an 'avatar' ... Read more
Custom Event do not fire on builds
Steps to reproduce:1. Open supplied project ("GoblinSlaver.zip")2. Run the Scene "MovementTest"3. Notice the game working.4. Build i... Read more
[IL2CPP] Application crashes when accessing structure property by delegate
To reproduce:1. Open attached project2. Make sure backend is set to IL2CPP3. Build and run the project4. Press the "ClickMe" button ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS