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Terrain does not cast Shadows when "Draw Instanced" option is enabled in...
How to reproduce:1. Open the attached project2. Open the Scene labeled "SampleScene"3. Select the "Terrain" GameObject in the Hierar... Read more
[UX] A few editor windows are automatically docked instead of being undo...
To reproduce:1) Create a new project2) In top right corner, select a default layout3) In top menu bar, go to "Window" and open one o... Read more
[SerializeField] Build fails with errors when using a serialized field d...
How to reproduce:1. Open the user attached "2019.3 - Test" project2. Build this project3. If no error, Build again, the error should... Read more
Directional Light Contact Shadows cause Game & Scene view's to be black ...
Reproduction steps:1. Create a new project using HDRP Template2. Select Directional Light in Hierarchy3. Change Directional Light's ... Read more
Numerous errors and exceptions get thrown after entering Play Mode when ...
How to reproduce:1. Open tester-attached project (InputActionsErrors)2. Create a new GameObject3. Attach NewBehaviourScript.cs to th... Read more
Remapped Materials section is missing in the FBX Importer Preset
How to reproduce:1. Open the attached '1192012-Preset-Remapped-Materials-section-missing.zip' project2. Select 'Apple' GameObject in... Read more
[ECS] Crash in ThreadsafeLinearAllocator::Allocate when calling UnsafeUt...
To reproduce:1. Open the QA's attached project "UnsafeUtulity.Malloc Crash.zip"2. Run the SampleScene and press the "Press me to cra... Read more
[Dropbox API v2] File upload fails and ArgumentOutOfRangeException is th...
How to reproduce:1. Create a Dropbox API v2 app here: https://www.dropbox.com/developers/apps2. In the created app console, create a... Read more
[iOS 12] [Metal] IOAF code 4 error freeze because of tessellation shader
How to reproduce:1. Build the attached project for iOS (link in description)2. Build & Run the project to a device via Xcode3. K... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS