Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
preview - 1.0.0
Issue ID
1192017
Regression
No
Numerous errors and exceptions get thrown after entering Play Mode when 'Reload Domain' Play Mode setting is unchecked
How to reproduce:
1. Open tester-attached project (InputActionsErrors)
2. Create a new GameObject
3. Attach NewBehaviourScript.cs to this GameObject and set its Actions field to 'PlayerActions.inputactions'
4. Make sure Edit > Project Settings > Editor has 'Enter Play Mode Settings' enabled and 'Reload Domain' is unchecked
5. Enter Play Mode, exit Play Mode
6. Enter Play Mode again; click on the Game View and move the mouse around the Game View
Expected result: no errors are thrown
Actual result: errors and exceptions are continuously thrown
Reproducible with: 2019.3.0a2, 2019.3.0b9, 2020.1.0a11
Could not test with: 2017.4.33f1, 2018.4.12f1, 2019.2.11f1, 2019.3.0a1(Enter Play Mode Settings not yet implemented)
Reproducible with package versions: preview - 1.0.0, preview.1 - 1.0.0
Could not test with package versions: preview - 0.9.6(FindActionMap method not implemented)
Notes:
Only reproduces when entering Play Mode the second and any subsequent times after 'Reload Domain' gets unchecked
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor freezes briefly when "multi-selecting" TextMeshPro GameObjects In the Hierarchy window in Prefab Mode, if 5 or more Inspector windows are open
- OnEndDrag event not triggered when losing Editor focus during simultaneous Left and Right mouse drag
- Texture displays visual artifacts and has a broken aspect ratio when it is imported in RGB 48-bit format
- Diagnostic Warning Resets When Navigating Away and Returning to Diagnostics Settings
- Checkbox Collides with Text in Shader Graph Preferences Settings
Add comment