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[IMGUI] Dolly Track Waypoints "Roll" text is clipped in CineMachineSmoot...
Dolly Track waypoints "Roll" text is clipped in CineMachineSmoothPath preset asset. Steps to repro:1. Create a new Project.2. Window... Read more
[IMGUI] Weight text is clipped in CineMachineTargetGroup preset asset
Weight text is clipped in CineMachineTargetGroup preset asset. Steps to repro:1. Create a new Project.2. Windows > Package Manage... Read more
Profilers shows that GameObject still uses Memory when the GameObject is...
Steps to reproduce:1. Open the attached project "Case_1192390"2. Open "SampleScene"3. Enter Play mode4. Press GenerateButton on GUI.... Read more
"Recalculate Lightmap Scale" makes LOD scale in lightmap be based on the...
"Recalculate Lightmap Scale" in the LOD component makes LOD scale in lightmap be based on the least detailed LOD instead of the high... Read more
[InputSystem] Custom devices not re-created after domain reload
1. Install CustomDevice sample.2. Create an instance of the custom device using the Tools menu3. Trigger a domain reload via a scrip... Read more
Wrong Buttons get selected when using Button.Select through a script, no...
How to reproduce:1. Open the attached project2. Open the SampleScene3. Enter the Play Mode4. Move the red circle, which acts as a Mo... Read more
[Mobile VR][Android] Build and Run fails if Virtual Reality SDK's contai...
How to reproduce:1. Create a new Unity project and switch to Android platform2. Go to Project Settings -> Player -> XR Setting... Read more
Fatal Error "CheckDisalowAllocation" when reimporting more than 10 files...
How to reproduce:1. Open the user's attached "testing.zip" project2. Right mouse click on the "Localization" folder in the Project w... Read more
"EventType.DragExited" is not called when dragging an Asset out from a n...
How to reproduce:1. Open the attached project2. Open the top toolbar's Test>TestDragEventWindow3. In the opened Window, take an A... Read more
[HDRP] Creating prefab with "Custom Pass Volume" component freezes or cr...
How to reproduce:1. Open the attached project2. Install HDRP (Window > Package Manager)3. Open the "samplescene" Scene4. Add "Cus... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS