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GameObject does not receive Fog when Surface Type is set to Transparent ...
How to reproduce:1. Open user's attached 'Bug.zip' project2. Open 'SampleScene' Scene3. Zoom out the viewport to clearly see that 'Q... Read more
Cloth's movement simulation is incorrect when the game object is rotated...
How to reproduce:1. Open the attached 'project-1192837.zip' project2. Enter Play mode3. Move the red cloth horizontally forward and ... Read more
TextAsset.bytes returns different bytes with different file extensions
Reproduction steps:1. Open project in "TextTest.zip"2. In "TextAssetTest.cs" the test will compare bytes of 2 identical files (text ... Read more
SystemInfo.SupportsRenderTextureFormat allocates 400B of GC memory
How to reproduce:1. Open attached project ("PremiumRenderTextureSupport.zip")2. Open SampleScene3. Open Profiler and enter Play mode... Read more
The reference to a prefab re-appears after clearing prefab references an...
To reproduce:1 Open attached project2. In Hierarchy choose Turret3. Open script "Turret" and comment "public GameObject bullet "4. S... Read more
Editor crash when Baking Lighting and Terrain Width is significantly lar...
How to reproduce:1. Open attached project "Case_1192792_repro.zip"2. Select "Terrain" Game Object3. Change the Terrain Length to 104... Read more
[Mac] Crash when intializing Texture3D with width = 0 and height = 0 for...
How to reproduce:1. Open user attached project "Case_1192730_repro.zip"2. Enter Play mode Expected result: Editor does not crashActu... Read more
Unity Editor Freeze after reloading AppDomain
How to reproduce:1. Open attached project ("RealmTestForUnityStandalone.zip")2. Open SampleScene scene3. Enter Play mode4. Exit Play... Read more
[iOS] Screen.sleepTimeout returns fixed value of 15 when it's set to Sle...
How to reproduce:1. Open the "timeout.zip" project2. Add the "SampleScene" scene to build settings3. Build the project for iOS4. Bui... Read more
[HDRP] Volumetric Fog is missing Mip Settings
Reproduction steps:1. Create a New HDRP Project2. Open "SampleScene" scene3. Select the "Fog" GameObject4. Look at the "Fog" Setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS