Search Issue Tracker
Duplicate
Votes
0
Found in
2018.4.0f1
2019.2
2019.3
2020.1
Issue ID
1192832
Regression
Yes
SystemInfo.SupportsRenderTextureFormat allocates 400B of GC memory
How to reproduce:
1. Open attached project ("PremiumRenderTextureSupport.zip")
2. Open SampleScene
3. Open Profiler and enter Play mode
4. Stop the frame and look for PlayerLoop > Update.ScriptRunBehaviourUpdate
Expected result: Allocated 400B
Actual result: Allocated no memory
Reproducible with - 2020.1.0a9, 2019.3.0b8, 2019.2.10f1, 2018.4.12f1
Not reproducible with - 2017.4.32f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
This is a duplicate of issue #1156341