Search Issue Tracker
[XR] undeclared identifier 'sampler_CameraDepthTexture' shader error aft...
How to reproduce:1. Open the attached "DepthSampleOculus.zip"2. Open Project Setting > XR Plugin Management3. In the XR Plugin Ma... Read more
[ADBv2][Accelerator] Cache Server v2 not updating Compute Shader resulti...
Reproduction steps:1. Set-up Accelerator and delete projects "Library" folder2. Open "ARGBAsyncReadback.zip" project with this cmd a... Read more
AsyncGPUReadback returns incorrect result on Vulkan
Steps to reproduce:1. Download the attached project and open "Test" scene2. Build a Standalone project with D3D11 or D3D123. Notice ... Read more
[LWRP] EditorSceneManager.SaveOpenScenes causes QualitySettings to be di...
To reproduce:1) Open the attached project2) Click Test -> Save Open Scenes3) Wait 10 seconds until console messages appear Expect... Read more
Vertical line artifacts in UIElements control
With NVIDIA GTX 1050 or GTX 1060 GPUs on D3D11, vertical line artifacts may appear and persistently cover parts of the editor window... Read more
[URP] Light and shadows behind Objects are rendered on top when Shadow C...
Reproduction steps:1. Create a new URP/LWRP template project2. Create a GameObject along with a new Layer3. Assign that Layer to new... Read more
[Vulkan] Using DrawMeshInstanced draws only one Mesh and then throws max...
Reproduction steps:1. Open the attached project named Case_11973262. Open the instancing Scene3. Observe the Spheres in the Scene4. ... Read more
[Android] Canvas Batches are recreated every frame on Android device whe...
Steps to reproduce:1. Open user's attached project "URP-postproc-bug.zip"2. Build the Project using "SampleScene" with Autoconnect P... Read more
[MacOS][Data Pipeline] Editor crashes when Data pipeline Graph is used o...
Reproduction steps:1. Open "DataPipeline-PackageDrop.zip" project and "ProceduralTerrain" scene2. Enter Play mode3. "Window" -> "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal