Search Issue Tracker
Using "EditorUserBuildSettings.SwitchActiveBuildTarget" in code does not...
Reproduction steps:1. Open "Test.zip" project2. "Tools" -> "SwitchMe"3. Notice the Console Output4. "Tools" -> "SwitchMe"5. No... Read more
Building asset bundles when build path doesn't exist causes a failed ass...
How to reproduce:1. Open the attached project2. Make sure Project/AssetBundles directory doesn't exist3. Window > AssetBundle Bro... Read more
Particle System Burst Emission timing is not consistent
Reproduction steps:1. Open Project in "case_1203219-ParticleTest.zip"2. Notice Particle System's settings3. Enter Play Mode Expected... Read more
[ECS] Physics joint constrains are ignored when entities are instantiate...
How to reproduce:1. Open the attached project ("case_1203208-ECS_Asteroids.zip")2. Open the repro scene ("Scenes/Main")3. Enter Play... Read more
Default Quality Level is changed after building and reopening the Editor...
How to reproduce:1. Open the attached project2. Inspect the default Quality level (top toolbar's Edit->Project Settings->Quali... Read more
[Regression ADB V1-V2] Editing prefab is slow
https://unity.slack.com/archives/C06TQ0QMQ/p1575445976154600 Steps:Open project https://drive.google.com/open?id=19GtoEEs8xfjndbX2Mj... Read more
Visual Effect Graph NullReferenceException is thrown when AssetDatabase....
How to reproduce:1. Open attached project "2019.3.0f1.zip" and scene "SampleScene"2. Enter Play mode3. Observe Console window Expect... Read more
[Shadows] Shadows in directional light test of the FTP Functional Test P...
Repro steps:1. Download the asset package attached2. Create a new Unity project and import the package3. Open scene Lights_Direction... Read more
[Serialization] Changing an unrelated value, modifies a "SerializeRefere...
Reproduction steps:1. Open "1203135" project2. Add "TestBehaviour" to the Scene3. In the Console window notice "recordedReference ==... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor