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[ProBuilder] NullReferenceException is thrown continuously while editing...
On editing vertices values from custom geometry in shape tool window, editor throws NullReferenceException continuously also on usin... Read more
[Layout] Unity Layouts save a reference to the currently opened VFX.
Repro steps:1. Open a VFX in the VFX window2. With the VFX window docked, create a new Layout.3. Resize some windows / change the la... Read more
[Editor] Editor doesn't enter in play mode when CTRL + P keyboard shortc...
Editor play using Keyboard Shortcut get error occurred "Couldn't call method TogglePlaying because the class Toolbar or method could... Read more
Addressable Assets are not released when prievous AsyncOperationHandle i...
Steps to reproduce:1. Open user's attached project "sandbox-addressable.zip"2. Build the project for Android3. Connect the device to... Read more
[Scene view] The VFX Controls disappear if the first effect added to the...
Repro steps:1. Create a new VFX or select an existing one2. Open it in the VFX Window3. Drag two instances in a new scene.4. Make su... Read more
2D Tilemap grid size changes size with different resolutions when multip...
To Reproduce:- Open unity with the 2D template- Open the "Tile Palette" - (window -> 2D -> TilePalette)- Create new palette (c... Read more
Destroying a Game Object inside "IPostprocessBuildWithReport.OnPostproce...
Reproduction steps:1. Open "1203536" project2. Notice that there are no GameObjects in the Scene3. Build a Standalone Player Expecte... Read more
[JOBS] DOTS Editor package causes performance to drop when Object is sel...
Reproduction steps:1. Open a new or existing project2. Install DOTS Editor preview.2 - 0.1.0 (Unity versions 2019.3.0b11 and higher)... Read more
[Performance Regression] ClassListSelector_AddNewElements has regressed ...
The test ClassListSelector_AddNewElements has regressed in performance and is significantly slower in 2019.3 than 18.4 Platform Affe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS