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Entities.ForEach Lambda expression causes compiler error
How to reproduce:1. Open the "Repro.zip" project2. Check the console Actual result: Error appears in the console.Expected result: No... Read more
RenderTextureFormat.DefaultHDR uses RGBA16F in the Editor even when HDR ...
How to reproduce:1. Open the "DefaultHDRFormat.zip" project2. Open the "SampleScene" scene3. Edit > Project Settings > Graphic... Read more
[New Input System] PlayerInput component ignores player input when using...
Reproduction steps:1. Open the attached project ("case_1205971-ControlScheme.zip")2. Open the repro scene ("SceneWithControlScheme")... Read more
Missing formatting strings when using System.Globalization: Thai DateTime
Steps to reproduce:1. Open and Run User-supplied project2. Inspect the Game view Expected: the bottom string shows Datetime valuesAc... Read more
Connecting to SQLite plugin takes from 2 to 3 times longer with some dev...
Steps to reproduce:1. Open the attached project "Case_1205936"2. Build it on android device3. Press "Button"4. Notice the load time ... Read more
Undo/Redo action invalidate SerializedObject in Inspector when adding/re...
How to reproduce:1. Open attached project ("SO-REPRO.zip")2. Create SerializedObject asset (Assets->Create->BugReport->SO)3... Read more
[Oculus Quest Runtime v12] XR SDK Black Screens after sleep
Reproable in TestingGround, 2019.3.0f3 + Oculus XR Plugin 1.1.2, Quest runtime V12 (V11 does not reproduce the issue), OVRPlugin 1.4... Read more
Editor freezes and a very large amount of GC is generated when setting a...
How to reproduce:1. Open the user-submitted project2. Open the Sample Scene3. Open the Profiler window4. Enter Play mode5. Press the... Read more
Editor freeze when selecting two Scriptable Objects with Serialized Refe...
Steps to reproduce:1. Open User-supplied project2. In the Project window, select two Scriptable Objects Expected: Editor doesn't fre... Read more
[HDRP] HDRI and Physically Based sky cause memory leaks when the sun is ...
How to reproduce:1. Open the attached "SkyRenderMemLeak" project2. Open the "TestMemoryLeak" scene3. Open the Profiler window4. Ente... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS