Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.4
2019.3.0f1
2020.1
Issue ID
1205975
Regression
No
RenderTextureFormat.DefaultHDR uses RGBA16F in the Editor even when HDR mode is set differently
How to reproduce:
1. Open the "DefaultHDRFormat.zip" project
2. Open the "SampleScene" scene
3. Edit > Project Settings > Graphics
4. Notice, that HDR is set to "R11G11B10"
5. Enter Play Mode
6. Check the console
Actual result: The default HDR format in Editor is "R16G16B16A16_SFloat".
Expected result: The default HDR format should be "R11G11B10F".
Reproducible with: 2020.1.0a17, 2019.3.0f4, 2019.2.17f1, 2018.4.15f1.
Notes:
- Reproducible on both Windows and MacOS.
--------------------------
Fixed in 2020.1.0a19.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Device Simulator] The non-zero touch states do not reset and are set to the "Began" state with "InProgress" being true when releasing the left-click
- Debug.DrawLine depthTest parameter starts flickering during OnSceneGUI() when SceneView.RepaintAll() is used
- [RenderGraphViewer]No help button that could lead to the documentation page
- Building "ManagedStripping" fails when a script uses a custom package
- [Quest] Visual artifacts are present when rendering Spot lights with Forward+ Rendering Path in XR
Add comment