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Internal error communicating with the shader compiler process when addin...
Internal error communicating with the shader compiler process when adding UAV write to a pixel shader Read more
[GPU PLM] GPU baking does not match CPU
Steps to reproduce: 1. Download and open the attached repro project2. Open SampleScene3. Bake lighting using CPU PLM4. Bake lighting... Read more
AssetBundle does not correctly contain dependency when PrefabVariant is ...
To reproduce:1. Open attached project2. Build an asset bundle with AssetBundle Browser3. Inspect the built asset bundles Actual resu... Read more
x, y, z, w values of HDR color are added to the timeline of Animation wi...
x, y, z, w values of HDR color are added to the timeline of Animation window when HDR color property is added via Mesh Renderer and ... Read more
Text Mesh Pro 3.0 Input field throws error "no canvasRenderer attached t...
To Reproduce:-Create a new unity project-Install TextMeshPro (Window -> Package Manager - > TextMeshPro)-Create input field wi... Read more
[HDRP] Automatic exposure causes a light flash effect on entering Play mode
Automatic exposure causes flash like effect on entering Play mode. Steps to repro:1. Create a new HDRP Template Project.2. Create a ... Read more
"Physics module is not present" warning is shown when Physics Raycaster ...
To reproduce:1. Open attached project ("case_1206126.zip")2. Select "Test" Game Object from Hierarchy3. Observe the Physics Raycaste... Read more
[Preset] Dropdown icons for the properties under "Mesh Renderer" preset ...
All properties dropdown icons are missing when preset of "Mesh Renderer" is created, refer attached screenshot. Steps to repro:1. Cr... Read more
Path is calculated outside of NavMeshLink and NavMesh connection when us...
How to reproduce:1. Open the attached project's "case_1206120-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Click... Read more
Audio Source Spatial Blend property is ignored when a Rigidbody componen...
Steps to reproduce:1. Open the attached project (case_1206115_SpatialBlend.zip)2. Attach a Ridigbody component to "Audio Source" gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS