Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.3.0f3
2020.1
Issue ID
1206152
Regression
No
x, y, z, w values of HDR color are added to the timeline of Animation window when HDR color property is added via Mesh Renderer
x, y, z, w values of HDR color are added to the timeline of Animation window when HDR color property is added via Mesh Renderer and the custom shader is used
How to reproduce:
1. Open the attached 'Curve.zip' project
2. Open 'SampleScene' Scene
3. Open Animation window
4. Create a new animation clip
5. Select Add Property -> Mesh Renderer -> Material._Color1
6. Expand the dropdown and notice there is x, y, z, w properties are added
7. Enter recording mode
8. Change Color1 HDR Color Property in the Inspector
9. Notice that r, g, b, a properties are added in the Animation Window
Expected result: r, g, b, a values are added to the timeline when HDR color selected via Mesh Renderer
Actual result: x, y, z, w values are added to the timeline when HDR color selected via Mesh Renderer
Reproducible with: 2018.4.15f1, 2020.1.0a18
Couldn't test: 2017.4.36f1 because HDR color is not introduced
Notes:
- Video of reproduction attached in Edit
- Reproducible with HDR color only
- Reproducible on macOS, Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector window flickers when a selector is created using a Style Class List Section
- [iOS] "UnityBatchPlayerLoop()" causes a freeze in the iOS application when it is put to the background and brought back to the foreground
- "Perform Selected" of Shortcut Manager window does not perform the shortcut in some cases
- Crash on mono_get_hazardous_pointer when running Play Mode tests in a specific project
- [iOS] ‘확인’(Done) and '취소'(Cancel) text is displayed as '...' in the on-screen keyboard when the System preferred language is set to Korean
Resolution Note:
[various]
Closing a number of older lower priority bugs that would not block a production.