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[VFX Graph] "Empty Subgraph Operator" node name is clipped with dropdown...
"Empty Subgraph Operator" node name is clipped with a dropdown icon, refer the attached screenshot. Steps to repro:1. Create a new p... Read more
Cannot click button that was created using the IMGUIContainer from "UIEl...
1. Open the attached "repro.zip" project2. Enter the Play mode3. Click the button in the scene Expected result: Button text changes,... Read more
Editor crashes on ParticleSystem::EndUpdateAll when exiting Play mode wi...
How to reproduce:1. Open the attached project "case_1207894.zip"2. Load the "Repro" scene and enter Play mode3. Exit Play mode-- Obs... Read more
[TMP] "Global Offsets & Scale" input field is overlap with its title und...
"Global Offsets & Scale" input field is overlap with its title under the "Sprite Glyph Table" when TextMeshPro Sprite Asset is c... Read more
[ECS] Internal native array is deallocated when ComponentDataFromEntity ...
How to reproduce:1. Open the attached project ("case_1207875-NativeArray.zip")2. Open Test Runner3. Run the 'CdfeCaptureSharing' tes... Read more
Crash in Mesh::CalculateBoneBindPoseBounds when attempting to use a Skin...
How to reproduce:1. Open user-submitted project (custom vertex format-757826)2. Open the SampleScene3. Enter Play Mode Expected resu... Read more
[TMP] MissingReferenceException is thrown on deleting Text (TMP) prefab ...
On deleting Text (TMP) prefab from Project window causes editor to throw MissingReferenceException, after that same exception is thr... Read more
ParticleSystem.LimitVelocityOverLifetimeModule.limit value is not the sa...
How to reproduce:1. Open the project "case_1207764-particleSystem"2. Open the scene "SampleScene"3. Select the GameObject "Particle ... Read more
[Sprite Editor] Bone name overlap with a dropdown icon when "Vertex Weig...
Bone name overlaps with a dropdown icon when "Vertex Weight" checkbox enable under "Weight Slider" panel and name of bone is selecte... Read more
[PLM] 'Firefly' artifacts after baking the project with high lightmap re...
Steps to repro:1. Open the attached project;2. In the Lighting window press 'Generate Lighting' button;3. Wait for the baking to fin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS