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Skinned Mesh Renderer's Bounds Extent is set to half of the Transform's ...
How to reproduce:1. Open the attached project's "case_1209765-Project" Scene labeled "BugReport"2. Attach a Cloth Component to the "... Read more
Sprites bound to Sprite Atlases that are not included in build show up a...
How to reproduce:1. Open the BaseScene scene in attached "1209756.zip" project2. Select the "Loader" GameObject in the Hierarchy win... Read more
[IMGUI] Dropdown icon for "Contacts" properties doesn't work under "Poly...
The Dropdown icon for "Contacts" properties doesn't work under the "Polygon Collider 2D" component in Inspector. Steps to repro:1. C... Read more
[Burst] "Burst error BC0102" is thrown when accessing Dynamic Buffer ele...
How to reproduce:1. Open the attached project ("case_1209708-BugReporting.zip")2. Open the repro scene ("SampleScene")3. Enter Play ... Read more
ExternalAPI::Failure HTTP Status 404 Unauthorized appears in Console whe...
Description This error seems to happen frequently when you leave the Editor open. Editor version 2019.1.9f1 Steps to repro I saw thi... Read more
Material's emission is not passed through transparent GameObject when 'C...
Material's emission is not passed through transparent GameObject when 'Contribute Global Illumination' is enabled and lighting is ba... Read more
[ECS] [IL2CPP] Error in IL2CPP when enabling a subscene script between t...
How to reproduce:1. Open the attached project ("case_1209642-SubScene-AOT.zip")2. Open the repro scene ("SampleScene")3. Run and Bui... Read more
Last frames of video are repeated when played using Video Player Component
How to reproduce:1. Open attached project "Case_1209623"2. Load SampleScene3. Press Play Expected result: video is played without an... Read more
[HDRP] Wizard UI no longer fits
HDRP wizard text no longer fits. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS