Search Issue Tracker
Project Settings>Services Window is broken
Steps to reproduce:1. Open Editor>Project Settings>Services2. Observe the broken alignments, overlap & text getting cut of... Read more
Different Tangent types result in different vertices count in the same f...
Reproduction steps:1. Open "1211881" project2. Select "Head" Game Object in the scene3. In the Inspector click on the "Mesh" selecto... Read more
FBX Importer crash
Use any Unity build 2019.2 or aboveCreate new project.Import the mount.fbx asset attached to this report.Select the Mount fbx asset.... Read more
Occlusion culling culls walls that are seen by the Camera when the room ...
Reproduction steps:1. Open user's attached project "Occlusion Culling Issue 2019.3.0f5" and scene "_Main Scene"2. Enter Play Mode3. ... Read more
[Addressables] UnloadSceneAsync does not unload the scene when it is sti...
How to reproduce:1. Open the attached project ("case_1211833-AddressablesCancelingBug.zip")2. Open the repro scene ("SampleScene")3.... Read more
[WindowsMR][XRSDK] Expression locator != nullptr in HolographicSpaceMana...
HolographicSpaceManager.cpp:168Expression locator != nullptr 1. What happened Editor hits an assert crash when entering paymode with... Read more
Editor crashes without a stack trace when generating Lighting with a set...
How to reproduce:1. Open tester-attached project (LightCrash.zip), CrashScene2. Open the Lighting Settings window3. Check 'Auto Gene... Read more
In ScriptableObjects AssetReferenceGameObject reverts to previous value ...
How to reproduce:1. Open attached project "Case_1211792"2. Select AddressableTest ScriptableObject in the Assets folder in Project w... Read more
Serialized ScriptableObject template class field appear as a non-Scripta...
Steps to reproduce:1. Open the attached project (case_1211768.zip)2. Add "GenericSerialization" script to any game object in the Hie... Read more
[iOS][2019.2][2019.3] Consecutive UnityWebRequests do not update after o...
How to reproduce:1. Launch the user-supplied project on Unity2. Build the project for iOS3. Launch the build on an iOS device throug... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS