Search Issue Tracker
Use legacy light probe sample counts is enabled for newly created projects
Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more
[IL2CPP] Standalone throws ExecutionEngineException when using generics ...
How to reproduce:1. Open attached project with ILL2CPP Editor "ExecutionEngineException.zip"2. Make sure that Api Compatibility Leve... Read more
[2D] Gizmos of the "Pixel Perfect Camera" doesn't disappear on disabling...
Enabling/Disabling "Pixel Perfect Camera" component in the Inspector tab does not hide/show its Gizmos in Scene View when Gizmos is ... Read more
Compute Shader compilation error is thrown after building a new HDRP pro...
How to reproduce:1. Create a new project with HDRP template2. Attempt to build the project3. Open the Console window Expected result... Read more
Animations with Ease In and Out properties glitch when UI Prefab is load...
Steps to reproduce:1. Open the attached project "case_1212148-TestProject.zip"2. In the Project window open the "SampleScene.unity" ... Read more
[Linux] The default cursor is not hidden in Play Mode when using SetCurs...
How to reproduce:1. Download and open the attached project "New Unity Project (33).zip"2. Open SampleScene (Assets -> Scenes 1 -&... Read more
Adaptive Performance Package Warning with .net 3.5 profile
Resolved https://ono.unity3d.com/unity/unity/pull-request/100365/_/adaptive-performance Read more
Error in the Adaptive Performance Samsung Package
Resolved https://ono.unity3d.com/unity/unity/pull-request/100365/_/adaptive-performance Read more
[Input System] User can name InputAction asset and Action Map the same, ...
[Input System] User can name InputAction asset and Action Map the same, creating compilation errors on generation When using the inp... Read more
[UNET] NetworkManager.ClientChangeScene is called when loading a scene w...
How to reproduce:1. Open the submitted project2. Build and run the project3. Notice the text field that appears4. Open the Loading s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS