Search Issue Tracker
By Design
Votes
0
Found in [Package]
3.0.1, 3.0.0, 2.0.4, 2.0.2
Issue ID
1212182
Regression
No
[2D] Gizmos of the "Pixel Perfect Camera" doesn't disappear on disabling it from the Inspector
Enabling/Disabling "Pixel Perfect Camera" component in the Inspector tab does not hide/show its Gizmos in Scene View when Gizmos is enabled
Steps to repro:
1. Create a new project with 2D Template
2. Window > Package Manager > 2D Pixel Perfect > Install
3. Select "Main Camera" in the Hierarchy
4. Inspector > Add Component > Pixel Perfect Camera
5. Disable "Pixel Perfect Camera" in the Inspector
Actual Result:
Gizmos of "Pixel Perfect Camera" doesn't disappear when it is disabled in the Inspector with Gizmos enabled in the Scene View
Expected Result:
Gizmos of "Pixel Perfect Camera" should disappear when it is disabled in the Inspector
Note:
1. 2D Pixel Perfect package introduced in Unity 2019.3.0a10 with version 2.0.2
2. Refer attached video.
Reproducible in:
2020.1.0a20, 2019.3.0f6 (3805be3cb06a), 2019.3.0a10
Package version found: 3.0.1, 3.0.0, 2.0.4, 2.0.2
Environment:
Windows 10 and macOS10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Physics.IgnoreCollision" is not respected when used with "Rigidbody.SweepTest"
- GridView does not update with new items when added at runtime until Aspect Ratio is changed
- [iOS] WebGL Player crashes when using certain iOS devices
- Bad performance when executing the Physics.IgnoreCollisions() method while in Play Mode
- Sprite Editor has a thicker separator between buttons when "Sprite Editor" option is selected
Resolution Note:
The behavior of Pixel Perfect Camera's gizmo follows the Camera component. The white box that represents the view frustum doesn't disappear when the Camera component is disabled. However, if you fold Camera's or Pixel Perfect Camera's Inspector, their gizmo does disappear.