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[Shuriken] Exception thrown on assigning Reflection Probe to Texture pro...
when a Reflection probe is assigned to the Texture property under Shape module of Particle System component cause editor to throw be... Read more
[ECS] MonoBehaviour Authoring class is overridden in the Inspector when ...
How to reproduce:1. Open the user's project ("Samples.zip")2. Select SubScene/Cylinder GameObject from the Hierarchy4. Inspect that ... Read more
Mouse coordinates are not relative to the game window when getting them ...
How to reproduce:1. Open the attached project2. Build the project3. Open the built project in a Windowed mode4. Use the Scroll-Wheel... Read more
Loading raw profiler data causes editor crash on pthread_kill + 10
How to reproduce:1. Create a new project2. Go to Window-> Analysis-> Profiler3. Load into Profiler the "ProfilerData-2020-01-2... Read more
[iOS] PreUpdate.IMGUISendQueuedEvents creates garbage without any input ...
How to reproduce:1. Make a development build of the attached project for iOS2. Build & Run the app to device via Xcode3. In Unit... Read more
[HDRP] NullReferenceException thrown and couldn't add "HDRi Sky" Overrid...
On settings "Scriptable Render Pipeline" Asset to "None" from the Graphics Settings, "HDRi Sky" Override couldn't add for "Volume Pr... Read more
Test runs indefinitely and Editor crashes after running the test that re...
How to reproduce:1. Open the attached project "1213958.zip" and open Test Runner window2. In the Test Runner window click Run All (a... Read more
Some packages triggers script recompilation at every editor startup
com.unity.mobile.android-logcat@1.0.0 triggers script recompilation at every editor startup. If you re-open the project, it will be ... Read more
Animation window Curves are not updated immediately when changing them i...
Reproduction steps:1. Open attached project "1213937" and scene "SampleScene"2. Make sure the Animation and Timeline windows are ope... Read more
Not all Keys appear in the Timeline Animation Track Curve when adding Keys
How to reproduce:1. Open the attached (Repro.zip) project2. Open "defaultSample" Scene -> expand Canvas -> Select "AeConvert" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS