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ENABLE_INPUT_SYSTEM symbol is not being updated when the Input system is...
1) Open SampleScene in the attached project2) See the debug message in the console. If it's not there, enter playmode.3) In Player s... Read more
Transform values change by a tiny amount when undoing parenting
How to reproduce:1. Create a new project and open it2. In the Hierarchy Window create a new cube and observe its scale and position ... Read more
[Quick Search] "ProgressOptions' does not exist in the current context" ...
Importing Quick Search package from Help window imports the latest package version which is not the verified version and throws "Pro... Read more
[Android] [URP, Vulkan] Meshes flickering on Mali GPUs with SRP batching...
Steps to reproduce:1. Open user-supplied project2. Build and Run Expected: the scene does not flickerActual: the scene flickers Repr... Read more
Timeline Signals are not received by Signal Receiver when TimelineAsset ...
Reproduction steps:1. Open user's attached project "Timeline asset bundle bug" and scene "MyScene"2. Enter Play Mode3. Press "Load t... Read more
Timeline zoom-in is delayed when Timeline is continuously zoomed out aft...
Steps to reproduce:1. Open the attached project (case_1214228.zip)2. Select "Test" Game Object in the Hierarchy3. Open the Timeline ... Read more
[OSX] The Scene icon in the Unity Editor's title bar can be dragged and ...
How to reproduce:1. Open any Unity project on a device running macOS2. Navigate to the Title bar and drag the Scene icon next to the... Read more
[Oculus Quest][GearVR] Application crashes if Minify is set to Proguard/...
How to reproduce:1. Open attached "New Unity Project"2. Make sure that Minify in Project Settings (Publishing Settings) is set to Pr... Read more
Animation window cannot skip to previous keyframe when there are frames ...
To reproduce:1. Open attached project ("case_1214195.zip")2. Open "Test" animation in the Animation window3. Use Playback Controls t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS