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Camera dollies away too far when focusing on armature bones using F shor...
How to reproduce:1. Open the attached '1214702.zip'2. Open 'SampleScene' Scene3. Zoom in to clearly see the 'Cube.005' GameObject5. ... Read more
Editor Crashes upon entering Play mode when Sprites are lit by 2D light ...
How to reproduce:1. Open the attached project named "Case_1214615"2. Open the SampleScene3. Enter Play mode Expected result: Editor ... Read more
HDRP Wizard addively increases the Light Intesity instead of setting it
How to reproduce:1. Create a new HDRP template project2. Click Window -> Render Pipeline -> HD Render Pipeline Wizard3. Scroll... Read more
Editor crashes on GfxDeviceD3D12::QueueRelease or GUIView::GetHDRNeedsRe...
How to reproduce:1. Download and install RenderDoc2. Create a new project3. Switch Graphics API to DirectX 124. Right-click on the "... Read more
SceneManager GetSceneByPath returns an invalid scene when lower case / n...
How to reproduce:1. Open attached project "SceneInvalid.zip" and scene "SampleScene"2. In Editor, click Bug -> Save Scene (Bug)3.... Read more
[UIElements] Visual Element's Property's label cannot be changed when it...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Select the "CUSTOM INSPECTOR TEST" GameObject in the H... Read more
Player Input Send Messages won't trigger when Input Action name contains...
To reproduce:1. Open attached project ("case_1214519.zip")2. Open Assets > Scenes > "SampleScene" scene3. Enter the Play mode,... Read more
Crash on build using VFX Graph on AMD graphics cards
How to reproduce:1. Open the attached "1214436.zip" project2. Build the project3. Launch the built project and wait for at least a m... Read more
[Addressables] ArgumentOutOfRangeException error is thrown when loading ...
How to reproduce:1. Open the attached project ("case_1214409-AASCatalogtest.zip")2. Open the repro scene ("SampleScene")3. Build Pla... Read more
[Android]New input system - Touch input performance
Repro Steps:1. Deploy the project to Android player as developer build.2. Attach the build to the Profiler3. Compare the performance... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS