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Editor uses path to Android SDK which was set manually even when flagged...
To reproduce:1. Open the user's attached project2. Have Android SDK in an external location3. Set the path to that external Android ... Read more
[Asset Pipeline V2] AssetDatabase.FindAssets() with label filtering is ...
How to reproduce:1. Open the attached 'project-1215544.zip' project2. Make sure that the project is using Asset Pipeline Version 2 (... Read more
[Unity NetCode] Console error appears when generating Ghost Authoring co...
Steps to reproduce:1. Create a new project2. In the Hierarchy window, create and select an empty GameObject3. In the Inspector windo... Read more
Prefab mode loads the scene instead of the Prefab when Domain reload is ...
How to reproduce:1. Download and open the attached project "1215498.zip"2. Open the Sample scene3. Enter Play mode4. Exit Play mode5... Read more
[Shadergraph] Subgraphs break when copied from one project into another ...
Several subgraphs break when copied from one Unity Project into another. The error reported has to do with GUID.This is a serious pr... Read more
[macOS]Calling "Social.ShowAchievementsUI();" does nothing on macOS Stan...
How to reproduce:1. Open user-submitted project (GCKitSampleMac.zip)2. Make sure the macOS is logged in with Game Center3. Build and... Read more
Timeline window starts lagging when dragging elements if the timeline ob...
How to reproduce:1. Create new project2. Import the "Timeline_Package.unitypackage" package3. Open the "ReproScene" (already takes s... Read more
Results of Texture ScaleMode is not intuitive when parent has a width or...
if i have an image in a container with width set to a fixed value ( ie 128px ) and height set to auto, and i add an Image, with scal... Read more
[XR][Oculus Quest][Oculus Go] XRDevice.isPresent always returns false
Repro steps:1. Open attached project2. Build and Run on Quest/Go3. Observe the log Actual: XRDevice.isPresent always returns false R... Read more
Asset Bundles fail to load when using async loading methods
How to reproduce:1. Open 'SampleScene' from attached project2. Start Play mode3. In Game window click "Load Broken"4. Inspect Consol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field