Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2018.3
2020.1.0a21
Issue ID
1215470
Regression
No
Results of Texture ScaleMode is not intuitive when parent has a width or height set to pixel value and the other is set to auto
if i have an image in a container with width set to a fixed value ( ie 128px ) and height set to auto, and i add an Image, with scaleMode set to ScaleMode.ScaleToFit, to that container I get the results shown in the image below.
i would imagine that the child image would scale to the container width that i have set at 128px and then, with the container height set as auto, the image would scale to width of 128 and height of 128 to fit in the container.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Add comment