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Texture quality differs between Unity 4 and Unity 5 when downscaling
How to reproduce:1. Open both attached projects on appropriate versions2. Open 'test' scenes3. Compare texture visuals between 4.6 a... Read more
GLSL compilation error 'Swizzle of non-vector primitive float' with a sh...
Steps to reproduce:1) Open the latest attached project.2) Switch the Graphics API to OpenGL Core. Shader compilation errors appear i... Read more
[OSX] Mac standalone build menu bar missing in windowed mode
Steps to reproduce: 1. Open the attached project2. Make a Mac standalone build3. Open the build and run it in windowed mode4. Observ... Read more
[iOS] Crash in dynamic_bitset::reset_(size_type b) when stripping is tur...
To Reproduce: 1. Create an empty project and make sure stripping is turned off.2. Build to iOS, observe that the app crashes in "dyn... Read more
[Collision] Collision point appears below collision surface
Collision point is now appearing below collision plane in both world and planes collision modes. Repro steps:1. Open Particle_SubEmi... Read more
Vertical scrollbar jamming in the animation window
Changeset: 8a1a6d87e2b535bae057e3c6a7bd49ed8e413e3dBranch: 5.5/animation/dev Read more
Attaching sprite to a public string array, crashes Unity
How to reproduce:1. Open the attached project "829198array.zip" from cloud2. Open test scene3. Select MainCamera in the Hierarchy4. ... Read more
Unity Test Tools include Mono.Cecil.dll which is already included in edi...
Steps to reproduce: 1. Create new project2. Import Unity Test Tools package from asset store3. Notice error:error CS1703: An assembl... Read more
[iOS] ReplayKit StartRecording doesen't work after broadcast is finished
To Reproduce: 1. Make sure you have a streaming app that supports ReplayKit installed on your device (I've used Mobcrush).2. Build a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
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- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist