Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0b2
Issue ID
830186
Regression
Yes
[Collision] Collision point appears below collision surface
Collision point is now appearing below collision plane in both world and planes collision modes.
Repro steps:
1. Open Particle_SubEmitters from attached project.
2. Press play.
3. Observe color dripping effect spawning sub emitters below cylinder.
Expected outcome: sub emitters to spawn on top of cylinder.
Notes:
- Regression: worked in 5.5.0b1, changed behavior in 5.5.0b2 onwards.
- Increasing the size of the cylinder does not change the behavior.
- Increasing the particle collision size fixes the issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on __pthread_kill when entering Play mode
- Crash on tlsf_free when exiting Play Mode in a specific project
- Camera Solid Color is overwritten when injecting Custom Render Pass at 'RenderPassEvent.AfterRenderingPrePasses + 1'
- Shadows are not rendering when using the "On Demand" shadow update mode with GPU Resident Drawer and additional camera render texture
- "AVFoundationVideoMedia error while reading” error is thrown when streaming from a URL with a signed token in VideoPlayer
Add comment