Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0b2
Issue ID
830186
Regression
Yes
[Collision] Collision point appears below collision surface
Collision point is now appearing below collision plane in both world and planes collision modes.
Repro steps:
1. Open Particle_SubEmitters from attached project.
2. Press play.
3. Observe color dripping effect spawning sub emitters below cylinder.
Expected outcome: sub emitters to spawn on top of cylinder.
Notes:
- Regression: worked in 5.5.0b1, changed behavior in 5.5.0b2 onwards.
- Increasing the size of the cylinder does not change the behavior.
- Increasing the particle collision size fixes the issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment