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[Android] A VideoClip does not play on some Android devices
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. Wait for the AssetBun... Read more
[Addressables] Error "Destroy may not be called from edit mode! Use Dest...
Reproduction steps:1. Open the attached “IN-116318” project2. Open the Package Manager window (Window > Package Manager)3. Make s... Read more
Asset Import Workers crash when .ASMDEF is deleted
Steps to reproduce: Option 1: Note: every try should be done on an initial state of the project, meaning that you need to unzip the ... Read more
Crash on mecanim::ValueArrayCopy when triggering a specific Animation Tr...
Steps to reproduce:1. Open the “user’s attached project”2. Open the “Demo 3D Open World” Scene3. Enter Play Mode4. Use “wasd” or arr... Read more
Intercepted Events text is hardly visible in Inspector window for UI ele...
Steps to reproduce:1. Create new Unity project using Universal 3D Template2. Make sure Editor theme is set to Light3. In Hierarchy w... Read more
[Hierarchy V2] Add new Query Block window contains a typo in the Hierarc...
Steps to reproduce: Open the attached project Open the SampleScene In the Hierarchy window, press the Add new Query block button In ... Read more
[Hierarchy V2] Search field disappears and "ArgumentException: Illegal c...
Steps to reproduce:1. Create new Unity project using Universal 3D Template2. In the Hierarchy's Search window, add a new query block... Read more
Scene is not rendered in Player when ran with -force-d3d12 argument and ...
Reproduction steps:1. Open the attached “IN-116749.zip” project2. Build the project (File > Build Profiles > Build)3. Run the ... Read more
Search Window Undo Redo actions are not accessible via Edit dropdown menu
Steps to reproduce: Open the attached project Open the SampleScene Open Search Window Add a Hierarchy Search Area block and Componen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field