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Console errors are thrown and import loop when adding "Default.tss" to I...
Steps to reproduce:1. Create new Unity project using Universal 3D Template2. In Project window create Default Runtime Theme File (As... Read more
"Editor unavailable" message is displayed when navigating to "Get set up...
How to reproduce:1. Open Unity Hub2. Navigate to "Get set up" tab3. Observe the message under “Install the latest Unity Editor” fiel... Read more
Cutout box is covered in a shadow when the object that houses the cutout...
How to reproduce:1. Open the project “IN-116084_StencilCutoutShadows”2. Observe the cutout box (Hole GameObject) in the Game View ta... Read more
There is no limit on how many Properties windows can be opened
Steps to reproduce: Create a new Unity project using the Universal 3D template Enable Cameras overlay in the Scene View Quickly clic... Read more
Some TextMesh Pro Font Asset Preview Box items icons are tiny or nonexis...
Reproduction steps:1. Create a new project2. Import TMP Essential Resources (Window > TextMeshPro > Import TMP Essential Resou... Read more
“Metal: Fragment shader missing texture binding at index 0 (_MainTex / H...
Reproduction steps:1. Create a new project or open the attached "My project (26)"2. Import TMP Essential Resources (Window > Text... Read more
[Android] A VideoClip does not play on some Android devices
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. Wait for the AssetBun... Read more
[Addressables] Error "Destroy may not be called from edit mode! Use Dest...
Reproduction steps:1. Open the attached “IN-116318” project2. Open the Package Manager window (Window > Package Manager)3. Make s... Read more
Asset Import Workers crash when .ASMDEF is deleted
Steps to reproduce: Option 1: Note: every try should be done on an initial state of the project, meaning that you need to unzip the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings