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[IL2CPP] NotSupportedException in static constructor when building to S...
How to reproduce:1. Open the attached (OceanVillage-Unity.zip) project2. Build and run the project Expected result: No exceptions ap... Read more
[XR][URP] Multipass not rendering right eye
Multipass has recently regressed and stopped rendering in the right eye recently for URP (seemingly any version). Thomas suspects th... Read more
Shadows get unexpectedly culled when adjusting Scene window size, Camera...
Reproduction steps:1. Open the project in "BIR.zip"2. In Scene, zoom out until you can see the entire Shadow of the Cylinder3. Try a... Read more
Unity.Entities.Hash128 ToString doesn't match UnityEngine.Hash128 ToStri...
How to reproduce:1. Open the attached project (1225490.zip)2. Open the TestScene from the Project window if it is not already open3.... Read more
[Shuriken]Unable to select any option in Simulate Layers Dropdown in Par...
In Particle Effects window Simulate layer Dropdown options are not getting selected. Steps to repro:1. Create a new project.2. Hiera... Read more
[HDRP] [Vulkan] Crash on vk::DataBuffer::CreateResource on opening Shade...
Editor crashes on importing Shader Graph Sample for HDRP from Package Manager and loading Sample Scene with Graphics API set to Vulk... Read more
[UniversalRP][Template] The template scene turns into white or green col...
How to reproduce:1. Create a new "Universal Render Pipeline" template project2. Switch platform to Android3. Observe the scene Expec... Read more
Dynamic Resolution Rendering error when using Depth of Field in URP
Steps to reproduce:1. Open user-supplied project2. Enter Play Mode with Direct3D12 Expected: there are no visible artifactsActual: t... Read more
[Terrain] Unable to paint holes smoothly on Terrain by dragging the mouse
Unable to paint holes smoothly on Terrain by dragging the mouse. Steps to repro:1. Create a new project > Create a new Scene.2. G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor