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“What changed” text is show truncated in Asset Manager > Versions tab ev...
Steps to reproduce:1. Create new Unity project2. Install Asset Manager package via Package Manager3. In project import provided “PNG... Read more
[Linux] Crash on TerrainManager::CullAllTerrains when opening the "Terra...
Reproduction steps:1. Create a new HDRP project2. Open the Package Manager window (Window > Package Manager)3. Select the Shader ... Read more
UI Toolkit Editor Window Creator becomes deformed and stretched when the...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Editor window asset (Assets > UI Tool... Read more
“Assertion failed on expression: 'IsFinite(distanceForSort)’” is spammed...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Trail GameObject (GameObject > Effect... Read more
VFX Graph Node documentation icon is pixelated
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effects package Create a new VFX G... Read more
Customizable toolbar Quality Level shows a deleted Quality Level as in u...
Steps to reproduce: Create a new Unity project using the Universal 3D template Click on the Quality Level button in the customizable... Read more
Search window can show broken menu items can when closing Font Asset Cre...
Reproduction steps:1. Create a new project2. Import TMP Essential Resources (Window > TextMeshPro > Import TMP Essential Resou... Read more
[macOS] Pop-up windows are misaligned on macOS Tahoe 26.0
Steps to reproduce:1. Create new Unity project2. Create C# Script in the Project window3. Delete C# Script4. Observe the pop-up wind... Read more
Hierarchy v2 cannot rename new GameObjects when a different Editor windo...
Steps to reproduce: Create a new Unity project using the Universal 3D template Enable Hierarchy V2 (Unity > Settings > General... Read more
Console errors are thrown and import loop when adding "Default.tss" to I...
Steps to reproduce:1. Create new Unity project using Universal 3D Template2. In Project window create Default Runtime Theme File (As... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS