Search Issue Tracker
Fixed
Votes
0
Found in
6000.3.0b3
6000.4.0a1
Issue ID
UUM-119849
Regression
No
Hierarchy v2 cannot rename new GameObjects when a different Editor window is focused
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Enable Hierarchy V2 (Unity > Settings > General > Use new Hierarchy window)
- Click on the Scene View to focus it
- Right click somewhere in Hierarchy V2 and create a new GameObject
- When the new GameObject renaming is initiated, try changing the name or pressing the "Enter" key
- Observe the Hierarchy V2 window
Actual results: Cannot rename the new GameObject
Expected results: Can rename the new GameObject
Reproducible with versions: 6000.3.0a6, 6000.3.0b3, 6000.4.0a1
Can’t test with versions: 2022.3.67f1, 6000.0.58f1, 6000.2.6f1 (due to no Hierarchy V2)
Tested on (OS): macOS Silicon Sequoia 15.6.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-119240