Search Issue Tracker
Won't Fix
Won't Fix in 6000.5.X
Votes
0
Found in
6000.3.0b3
6000.4.0a1
6000.5.0a1
Issue ID
UUM-119900
Regression
No
[Linux] Crash on TerrainManager::CullAllTerrains when opening the "Terrain Shaders" Sample Scene
Reproduction steps:
1. Create a new HDRP project
2. Open the Package Manager window (Window > Package Manager)
3. Select the Shader Graph package
4. Under “Samples” tab, import the “Terrain Shaders” Sample
5. Open the “Samples/Shader Graph/<version>/Terrain Shaders/Scenes/TerrainHDRP” Scene
Expected result: Scene is opened up
Actual result: The Editor crashes
Reproducible with: 6000.3.a6, 6000.3.0b3, 6000.4.0a1
Couldn’t test with: 6000.0.58f1, 6000.2.6f1, 6000.3.0a5 - Terrain Shaders are not available
Reproducible on: Ubuntu 25.04, Ubuntu 24.04, Fedora 41 (user)
Not reproducible on: Windows 11
First lines of the stack trace:
#2 0x005652e8489d7c in TerrainManager::CullAllTerrains(ScriptableCullingParameters const&)
#3 0x005652e797c9ce in CullScriptable(ScriptableRenderContext const&, ScriptableCullingParameters const&, ScriptableCullingAdditionalParameters const)
#4 0x005652e72c28d3 in ScriptableRenderContext_CUSTOM_Internal_Cull(ScriptableCullingParameters&, ScriptableRenderContextManaged const&, void)
#5 0x00000040e764ea in (wrapper managed-to-native) UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected (UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext&,intptr)
#6 0x00000040e7646f in UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull (UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext,intptr)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.5.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.