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1
votes
Fixed

OnPreviewGUI method's background image is rendered grey instead of white...

IMGUI

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Jan 18, 2020

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Version/s: 2019.3.0a3, 2019.3.0f3, 2020.1

How to reproduce:1. Open the attached 'TestPreviewRenderer2.zip' project2. Navigate Example -> GameObject Editor3. Observe that b... Read more

0
votes
Fixed

[LOD] SpeedTree prefab with 'Fade Transition Width' > 0 logs errors when...

Speedtree Integration

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May 26, 2015

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Version/s: 5.1.0f1

Steps to reproduce: 1. Open the attached project2. Open and play 'Test' scene3. Notice the errors spammed in the console each time a... Read more

0
votes
Fixed

[Profiler] Dropdown button under 'Module Details Panel' for 'CPU Usage M...

Profiling

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Feb 28, 2020

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Version/s: 2020.1.0a11, 2020.1.0a26, 2020.2.0a1

The dropdown button in the Module Details Panel for CPU Usage Module disappears on switching to Hierarchy or Raw Hierarchy View. If ... Read more

0
votes
Fixed

"NullReferenceException" in Particle System's Shape Module while referen...

Visual Effects - Legacy

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Aug 09, 2022

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Version/s: 2022.2.0a4, 2022.2.0b4, 2023.1.0a6

Reproduction steps: Open attached project "SpriteIssues.zip" and scene "BaseBattleWorld_ProperUnits" In Hierarchy window, select "En... Read more

0
votes
By Design

Custom editor window crashes at IMGUI::GUIWindow::OnGUI

IMGUI

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Apr 15, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project2. Open scene "FuzzyEditor"3. If "Fuzzy Logic" tab is open - close it4. In top menu, ope... Read more

0
votes
Fixed

ClientRpc calls in reverse order on LocalClient

Networking

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May 20, 2015

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Version/s:

ClientRpc calls in the same frame are calledin reverse order on LocalClients. Read more

1
votes
Fixed

[Windows] Editor doesn't remember the maximized position after reopening...

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Jan 03, 2023

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Version/s: 2022.2.2f1, 2023.1.0a25

How to reproduce:1. Create a new project2. Maximize the Editor window3. Reopen the project4. Observe the Editor window Expected resu... Read more

0
votes
Fixed

Physics2D.ColliderCleanup takes progressively longer each time until sce...

Physics2D

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Mar 07, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select "GameObject"4. Notice that it has "Edge Col... Read more

0
votes
Fixed

[Profiler] The CPU Profiler -> Hierarchy view's "Show Calls" view does n...

Profiling

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Aug 29, 2019

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Version/s: 2017.3.0f1

Steps to Reproduce:1. Add the Test.cs file to an Empty project and attach the component to something in the scene.2. Run the game wi... Read more

0
votes
By Design

[LWRP] A Shader created in ShaderGraph is not applied on Object when cal...

Package: Scriptable Render Pipeline Lightweight

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Jun 17, 2019

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Version/s: 5.1.0

To reproduce: 1. Download attached "test.zip" project and open in Unity2. Open "SampleScene" scene3. Open Scene View4. Observe that ... Read more

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